
Nobel gas station for
Educational game design
〰️
Educational game design 〰️

Overview
Roles
UI Designer System Designer
Time taken
4 months
Prithvi Vetrivel, Aditi Kovid, Jo Nicoleau.
Team
Brief
Stride's Winter 2024 CCS project focuses on creating an educational game to teach chemistry, specifically stoichiometry, in an engaging way. The game will align with K12 standards, combining interactive learning with game mechanics like fuel calculations for cargo weights and distances.
Problem statement
Complex topics like stoichiometry can be hard for students to understand through traditional methods. The goal is to develop an accessible, interactive game that simplifies learning, engages students, and integrates seamlessly into Stride's digital curriculum.
Style Guide
Button style
Typeface
User interface
Inventory screen
Hat store
Try again screen
Win screen
Badges
OUTcome
This project deepened my understanding of designing for diverse learners, working within real-world curriculum constraints, and aligning educational goals with engaging gameplay. I learned how to balance pedagogical intent with UX clarity and how to communicate design decisions to both educators and developers, enhancing my ability to adapt across stakeholder needs.